Current version of QtCreator is v4.3.1:
http://blog.qt.io/blog/2017/06/30/qt-creator-4-3-1-released/
Current version of QtCreator is v4.3.1:
http://blog.qt.io/blog/2017/06/30/qt-creator-4-3-1-released/
The Qt wiki seems really good:
Scroll down the main page to find sections on;
Here is good discussion on how Qt connects itās visual GUI objects (widgets) to other objects and functions, with Qtās āsignal-and-slotā method (instead of using callbacks):
A picture is worth a 1000 lines of code. LOL
Today Qt released a new version of Qt Creator: v4.4.0
Just FYI, Unity is written in C++.
āā¦unless youāre considering making some kind of simpler āmake your own gameā software for non-programmers to use in the tradition of the old āconstruction kitā tools from the olden days, you would probably want to choose a lower-level development setting such as c++.ā http://answers.unity3d.com/questions/15016/can-i-use-unity-for-making-non-game-apps.html
C# & Javascript, actually. You can use C++ as plugin libraries or if you are prepared for a lot of headachesā¦
Yeah, but Unity recommends not to use Unity for what weāre doing. Itās important that everyone here understands that weāre using C++ for very good reasons.
http://answers.unity3d.com/questions/9675/is-unity-engine-written-in-monoc-or-c.html
"Unity is written in C++, with the following exceptions:
Iām installing the latest QtCreator v4.4.0 for Windows 64-bit today.
If possible, please use QtCreator v4.4.0 for your OS to build our code:
https://www1.qt.io/download-open-source/#section-9
I had to install ccache on my Ubuntu 16.04, because I got messages that ccache was not found during the Build All step in QtCreator.
See this article for how to install:
Are you reading random stuff on the web while waiting for your C++ compilation to finish? Then you have come to the right place. In this post I will tell you about two really nice tweaks you may do to speed up your compilations, namely ccache and the...
The build process in the code is set to use ccache for building in Qt on Linux (not if youāre running Qt on Mac or Windows). The QMAKE_CXX variables are set to use ccache with the g++ compiler.
To speed up the compilation even further, use the -j parameter. The article describes how to use the -j parameter to allow multithreaded compilation.
I got error messages during compilation because it couldnāt locate the OpenGL libraries.
/usr/bin/ld: cannot find -lGL
I didnāt have to install OpenGL on Ubuntu 16.04, as I had already installed them. To check if you have OpenGL libraries installed:
$ glxinfo | grep āOpenGL versionā
If you need to install OpenGL, install mesa-utils (they arenāt installed by default on 16.04):
$ sudo apt-get install mesa-utils
To find out more about Qt and installing it on Ubuntu 14.04 and 16.04 hereās the article: Install Qt 5 on Ubuntu - Qt Wiki.
The first time building develop in Qt will take a long time on ubuntu.
Turn off your computerās suspend after 30 minutes, etc. in power settings.
But good news - all subsequent builds will take less time.
So build the first time through: from top menu Build select Run Qmake then Build All.
And wait. Watch a movie.
For subsequent builds, clean out previous results first: Build/Clean All, Run Qmake, Build All.
Note: If you run āClean Allā before your first build then youāll get an error message, donāt worry just āRun Qmakeā
Then when it finishes, Set up the lower left column āmonitorā icon:
Select Release, and āvalentinaā.
Then run and test LibreFashion by clicking on the Green Triangle.
The first time building develop in Qt will take a long time on ubuntu
It takes about an hour or so with Windozeā¦ subsequent builds maybe 5-10minsā¦ depending on how much has changed.
Is there a way to just build Tape?
Whatās the option to turn off the build of tests?
Add CONFIG+=noTests
to the qmake settings to skip the tests.
Add CONFIG+=noTests to the qmake settings to skip the tests
Thank youā¦ that should cut the build time a bit.
Is there a way to just build Tape?
I think the steps for building Tape.pro requires data thatās generated when the entire project is built.
Here is what we now require to build the code with Qt:
Qt v5.7allows us to keep support of Ubuntu 14.04 LTS.
The README.md file on the repo has been updated to reflect these changes.
A silly question - Iāve successfully built Seamly from source (on Ubuntu). Is it possible to run it without doing a make install?
@Calum do you want to run on Ubuntu? I have built from inside QtCreator and am able to run from there. Can you tell a bit more about your system configuration? It is also possible to create an account on launchpad and let them do a build with the appropriate ubuntu and Qt interface libraries so that you can install from your own personal PPA. (I have done this).
Sorry, I should have said - Mint rather than Ubuntu, though thereās probably no practical differences. Mint 17, I think.
To be honest, I couldnāt figure out how to work QtCreator, so I just build it from the commandline with qmake.
Iām just trying to make sure that my āproductionā copy, installed through the official PPA, doesnāt get trashed by me installing this one over it.